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[u]Name[/u]: [u]Age[/u]: [u]Gender[/u]: [u]Race[/u]: [u]Faction[/u]: [u]Canon/Fandom[/u]: (yes or no/original setting if applicable) [u]Occupation[/u]: (The character's job, basically.)
[u]Abilities[/u]: (Skills, special abilities, and any spells known.)
[u]Spells[/u]: (List of spells.)
[u]Weapon/Items[/u]: (Weapons and/or any other special equipment the character carries.)
[u]Appearance[/u]: (Physical description together with typical clothing.)
[u]Personality[/u]: (Two paragraphs please. Consider goals, likes, dislikes and attitude towards others.)
Name: Raphael of House Sorel Age: 20 Gender: Male Race: Keaton Faction: Neutral Canon/Fandom: Yes/Soul Calibur II Occupation: Mercenary
Abilities: Raphael is a consummate swordsfox, having honed his talent for the blade since he was small. His foxfire has not seen the same the development; he uses it primarily to give his thrusts added power, sheathing himself and his rapier in a blazing aura. He can also make floating balls of cold fire for illumination. He also knows a little white magic, although he does not practice it much.
Outside of combat, Raphael is conversant with the social graces, and is a good horsefox. He is very intelligent, rational with the ability to make quick, precise judgements. Like all keatons he can shift, but he has no use for his feral form and seldom assumes it.
Spells: - Cure - Detect Poison - Poisona - Regen
Weapon/Items: - Flambert: A well-balanced rapier of keatonic make, imbued with an affinity for foxfire. It cannot be harmed by heat, and amplifies any foxfire channeled through it.
Appearance: Raphael is a tall (6'1" anthropomorpic), lithe keaton of noble bearing. Light blue eyes dominate his sharply defined face. His fur is a bright golden orange on his head, back, limbs and tail; his lower jaw, throat and belly are a very pale cream. His markings are brownish-red ears, gloves over his lower forearms, stockings that reach to just shy of his knees, and markings on his muzzle, pointing down and curved back towards his cheeks. He also sports a distinct ring of this darker fur around his tail, bordering the white tip: it is scalloped out into points. (Note that I increased his height by three inches, since he's the tallest SC character but 5'10" would only be average for a keaton.)
The one luxury he allows himself are fine clothes. Generally made of silk or linen, they tend to be light garments, the shirts and coats short-sleeved or sleeveless. He prefers bold and dark hues, with some lighter colours for contrast. When prepared for battle he wears black leather garments, and a heavy gauntlet on his left hand braced with steel to protect his hand forearm (although, like all his gloves, it is fingerless). Personality: Raphael is an aristocrat, born to rule. Very ambitious, he is always seeking ways to expand the power of himself and his family, believing it the due of someone of his intelligence. Supremely confident, he is also collected, and pursues his desires with calculation. He seldom feels strong emotion; when he does, he has no problem showing it. His anger, especially, is obvious; and woe betide those who cross him, for anger hones his mind rather than clouds it, and he is both quick to strike and patient in awaiting an opportunity for vengeance.
In demeanour, Raphael is courteous; somewhat aloof but with a cool charm. In battle he shows himself arrogant and somewhat cruel, taunting his opponents with their weakness, although he can be merciful to a defeated foe. Raphael is capable of forming deep bonds, but does so with few. Even earning his respect is difficult. Others, especially non-keatons, he tends to regard as tools, to be used to further his own ends, although he is honourable and will always keep his word.
Fencing is in a sense Raphael's life, both his livelihood and a favourite recreation. He also enjoys hunting, horseback riding, and reading. Horses are, notably, the only animals he gets along with. On the other paw he is deeply averse to riding intelligent equines -- he prefers to be indisputably in control.
History: Born to Reynard IV Sorel, Baron of Isoile and his wife, the Lady Melle (née Blancherose), Raphael was raised to a heritage of intellectual elitism. Their fief's revenue came primarily from the village of Isoile; much of their own estate was devoted to a horse ranch, where they bred some of the best steeds in Hyrule. Thus they maintained a comfortable lifestyle, and could afford to provide Raphael with a superior education.
Reynard IV was (and is) a just lord, and respected if not loved by his townsfolk. Raphael however -- while by no means unfair or malicious -- did not share his father's morals. He had little concern for those outside his family; he made few friends and those only among his father's keaton knights. The person he became closest to was his little sister, Amy, who was born when he was ten.
As he grew, he became fascinated by the art of the rapier. His family had long specialised in the blade, but Raphael showed special talent in its use. Thus, at the age of sixteen, his father sent him to the Military Academy in Regulus. There the youth honed his fencing, as well as learning of other martial arts, tactics, and strategy. In his spare time he furthered his education in other fields, particularly enjoying politics. His unemotional demeanour won him few friends, but his dedication earned the respect of his teachers, and in two years he had mastered all they could him about the sword.
Now as accomplished as training could make him, he elected to seek independence as a sellsword, as although he loved horses he had no taste for raising them. He settled in the capital, finding ample employment as a guard as well as engaging in various contests and tournaments. He has been invited to join the Knights of Hyrule, but has declined, as his pride is too great to take the oath of obedience. He still studies, and has made several visits to his home.
On the night of Ganon's attack, he was patrolling a merchant's townhouse. He saw some action, slaying a brace of moblins who, after the rout, thought to enrich themselves amidst the chaos. The incident left him thoughtful. He senses imepnding chaos, and is preparing to take advantage of it.
Name: Valnoir Age: 36 Gender: Male Race: Moogle Faction: Ganon's Forces Canon/Fandom: No Occupation: Arcane mage, alchemist and teratogenitor.
Abilities: Valnoir is a fell and malicious magician, a near master of arcana with some grasp of black magic. He also studies alchemy and biurgy to complement his magical experiments with shaping life. In addition to simple spells, he knows incantations that -- with several hours and properly prepared victims -- allow him to induce permanent metamorphoses in them. However none of the deformed grotesqueries he has thus created have yet proven viable.
Spells: I - Dark, Darkra (III), Darkga (IV) - Energy Blast - Float, Floatga (III) ~ Causes target to float above the ground. - Illusion ~ Creates an illusion. II - Acid, Acidra (IV) - Blind; Deafen; Mute - Deodor, Deodorga (IV); Vanish, Vanishga (IV) - Denase ~ Remove's target's sense of smell. - Fear - Mini, Miniga (IV) - Numb ~ Removes target's sense of touch. - Slow, Slowga (IV) III - Aura of Fear - Dispel - Drain; Syphon - Muddle - Polymorph Lesser; Polymorph (V) - Regen - Scry - Teleport IV - Seal ~ Disables magic of the target. - Telepathy ~ Establish mental contact with a target. V - Wings ~ Causes the target to grow a pair of wings.
Weapon/Items: - Ebony Rod ~ A heavy, 3' black wand crafted from the enchanted wood of a tree in the jungles of south seas. It increases the magical stamina of the person wielding it. (Due to their relative sizes, Valnoir calls it the Ebony Staff.)
Appearance: Valnoir stands at 3'2" (3'8" with his pom-pom), but despite his relative height is frail and weak even by moogle standards. His fur, wings, and pom-pom are all pure black. His eyes are red, and glow when he is using magic.
He wears black robes, and a conical, wide-brimmed black hat, the tip of the cone being cut away so that his pom-pom nestles at the end.
Personality: Valnoir is evil. Anyone will tell you that. Other then Valnoir; he considers his callousness the peak of wisdom. Valnoir’s main goal in life seems to be to frighten others; there’s just something about seeing fear in people that makes him want to laugh with delight. He is also obsessed transformations and mutations.
As a rule, he loathes other moogles. He also hates most other races (goblins being the exception), but moogles have a special place in his heart. Usually his attitude is one of disdain, but he can barely restrain his bile when confronted with another of his kind, and will go out of his way to hunt them and torture them.
Intelligent and fairly confident, he has a flare for taking charge of things, and knows how to treat (loyal) followers well, if no-one else. Although demanding and unscrupulous he is not especially manipulative or even mendacious. Nor is he ambitious, a trait to endear him to evil overlords. He simply wants respect and the ability to work his twisted experiments on big folk.
History: Valnoir’s birth was something of a tragedy. His family lived in a small village in Ordon, really a large extended family where all was happiness and contentment.
Then, Valnoir was born.
His odd appearance immediately caused concern among the older Moogles. They decided to watch him carefully, fearing that the monochrome blackness and red eyes -- so unusual for a moogle -- portended some affinity for dark, harmful magic. Perhaps they were right; Valnoir was one fo those rare moogles with a gift for magic beyond petty cantrips. However, it probably was not that which turned him against his kind. For, good as their intentions were, the adult moogles could not hide their misgivings, and these in turn trickled down to the other children. Valnoir found himself shunned.
Over time, he grew to like it.
Knowing that his appearance distressed the other Moogles, he began exploiting this, getting pleasure from terrifying them. First his peers, then his elders. Finally, he was expelled.
He found humans and ponies a little harder to intimidate. A moogle, even a black one with red eyes, could never be seen by them as a serious threat. That irritated him to no end. They had stolen his only defense mechanism. So, after putting up with the humiliation learn enough to learn the basics of magic in their schools, he disappeared.
He travelled down into the Underworld. There he found a goriya mage, something of an outcast himself, and eager for companionship and an apprentice. Valnoir learned much from him, although he still resented that the large predator was unafraid of him. Valnoir did discover others who would fear him, however: a tribe of goblins. These he took control of, breaking off from his master as he sought a way to return to the surface.
He established himself in a haunted mansion amidst a dark wood, laying the more troublesome ghosts to rest with his magic. Cornelia was several miles to the north, and Valnoir thought it well to establish himself there to, opening an alchemist's shop. He used teleportation to travel between the two, taking care that none made the connection.
In Cornelia everything he did was legitimate; however, he began conducting vile experiments in the mansion, using the goblins to capture subjects from the nearby roads and villages. However this led to an attack by the authorities, slaying or scattering his servitors and destroying his work, although he himself was not present and was not connected to the crimes laid bare.
It was then that he sought out Ganon. He had known of the Prince of Darkness for some time; many of his goblin servants worshipped him. Valnoir had begrudged this, but despite his pride had to admit to liking the idea of being protected from further do-gooder crusades. He has since been ensconced in the Moon Labyrinth, furnished with adequate goblins to tend his needs, while still plying the trade of an alchemist in the capital.